SEARCH SITE
FEATURED

TWEET

MEMBERS
Saturday
26Sep2009

Draw Like a Disney Imagineer

Created by The Imagineering Disney Blog.

Draw Like a Disney Imagineer from Fritz Jones on Vimeo.


Try for yourself, using the images below.

Click to download

BEFOREAFTER

Wednesday
19Aug2009

Originality in Theme Park Design

A few tips to follow when developing your ideas.


Be original
I know this sounds obvious but so often people see a Disney movie and say, “they should make a ride out of that.” If one of your ideas is based on an existing movie, think of unique ways of presenting that story.  Toy Story Mania is an example of an existing creative work presented in a new and original way. Often people say, “they should put this ride from this park in to that other park.”  This can be a worthwhile effort but if you are going to call it your idea, make sure it’s not a simple carbon copy of something that already exists.  Better yet, develop ideas that are not based on someone else’s existing creative efforts.  A large number of Disney attractions are not based on films.  One of the best recent examples of this is Expedition Everest.  Some classic examples include Pirates of the Caribbean, The Haunted Mansion, The Carousel of Progress, and Space Mountain.


Make it timeless
The best attractions, dining experiences, hotels, etc. are ones that won’t feel dated two years after they open.  The Matterhorn today looks and feels just as cool to today’s children and adults as it did to those of 1959 when it opened.


Avoid pop-culture references 
An attraction featuring The Jonas Brothers might be exciting for (some) guests today, but what happens when the brothers are washed-up and some other group of manufactured Disney Channel teenage siblings take center stage?  Think twice before developing an idea based on the latest fad.  


Avoid character cross-overs
This is where a character from one film hangs out with another character from a completely unrelated film.  It has been done successfully and tastefully a few times in the past, yes.  A very classic example is The Mickey Mouse Review (the predecessor of Mickey’s Philharmagic)- a musical review at The Magic Kingdom starring Mickey as the conductor of a orchestra made up of dozens of characters, all animatronic.  But now-a-days character cross-overs are in far too many places.  Every parade, every night-time spectacular, and we see it way too much in Disney merchandise.  It’s a sign of a lack of originality.  Why does this happen?  I feel that it happens often because it’s easy to throw 20 popular characters together, each with their famous one-line phrase, and call it “new.” I suggest staying away from this altogether.


Make it fun for all ages
Providing entertainment that everyone could enjoy was the name of Walt Disney’s game.  Granted, some of the little tykes have to patiently await the day they reach a certain height to experience the more intense attractions, but once they grow a little, these rides are all fair game.  In other words, don't make a maximum height limit. 

 

Evoke emotion
This is perhaps the most important thing to remember when developing a concept.  How can cement, rebar, and paint put together in the right way have such an emotional impact on millions of people from all the corners of the earth?  Few words can describe the emotion I feel every time I emerge from the main entrance tunnels into Town Square. The sights, the sounds, the smell of popcorn, the childhood memories.  Always keep in mind the following question:  “How does my concept reach the inner soul of it’s guests- whether it be through laughter, motion, color, sound, music, smell, touch, light, darkness, size, innovation, nostalgia, shear amazement, or a combination of a few or all of these things?”

 

Stand behind your idea 
Opposition is inevitable.  Disney-goers have a wide array of tastes.  If your idea is strong, be confident when sharing it.